﻿1857.1.1 = {
	capital = 279

	oob = "CHL_1857"

	set_convoys = 5

	set_research_slots = 2
	add_equipment_to_stockpile = { type = infantry_equipment_rifle_0 amount = 1000 producer = CHL }
	add_equipment_to_stockpile = { type = uniform_equipment_0 amount = 1000 producer = CHL }

	### Economy
    add_ideas = generic_unemployment_idea
    set_variable = { unemployment_value_modifier = 0.1 }
    set_variable = { current_unemployment = 0.05 }
    clamp_variable = {
        var = current_unemployment
        min = 0
        max = 1
    }
    update_unemployment_modifier = yes
    add_to_variable = { money = 1 }
	set_variable = { current_loans_sum = 3 }

	add_ideas = {
		#POLITICS

		#hos_is_leader
		pre_industrial_era
		agrarian
                doctrine_napoleonic_army_1
		#non_monarchical_system
		#presidential_republic

		civilian_economy
		limited_exports
		army_spending_level_2
		taxation_level_1
	cl_legal

		#stagnation_growth
		border_control
	limited_conscription
		limited_equality
		universal_male_suffrage

		#constitution_adopted
		limited_elections

		open_schools
		state_religion
		#religion_catholic

	 social_spending_level_1
		law_spending_level_4
		road_spending_level_1
		navy_spending_level_1
		research_spending_level_1

				 #NATIONAL SPIRITS
					CHL_idea_divided_party
	}

	set_politics = {
		ruling_party = traditional_conservatism
}
	#Rivals 
		set_variable = { rival_country = CHL.id }
		
	#Favored
		set_variable = { most_favoured_country = SPR.id }

set_popularities = {
		anarchism = 0
		ideology_social_liberalism = 0
		ideology_radical_socialism = 0
		social_egalitarianism = 0
		centrism = 40
		traditional_conservatism = 60
		radical_democracy = 0
		chauvinist_populism = 0
		autocracy = 0
		fundamentalism = 0
}

	set_technology = {
	infantry_weapons = 1 traditional_mixed_arms = 1
	tribal_carrier_birds = 1 tribal_electrical_theory = 1
	tribal_steel_tools = 1
	tribal_tatics = 1
	tribal_gunpowder = 1
	tribal_riding = 1
	tribal_steam_experiments = 1
	tribal_forging = 1
	tribal_artisan = 1
	tribal_chemistry = 1
	tribal_guilds_trade = 1
	tribal_crop_planting = 1
	tribal_irrigation = 1
	tribal_crop_rotation = 1
	tribal_salted_smoked_goods = 1
	tribal_leching = 1
	tech_infantry_napoleonic_uniform = 1
	start_build_tech = 1
	tech_naval_corvette = 1
		tech_naval_mtg_24_pounder_battery = 1
		tech_naval_mtg_sails = 1
		tech_naval_mtg_crows_nest = 1
	}

	set_grand_doctrine = grand_doctrine_napoleonic_era
	set_sub_doctrine = napoleonic_light_cavalry_doctrine
	add_mastery = {
		amount = 100
		sub_doctrine = napoleonic_light_cavalry_doctrine
	}
	set_sub_doctrine = napoleonic_conservative_doctrine
	add_mastery = {
		amount = 50
		sub_doctrine = napoleonic_conservative_doctrine
	}

	CHL = {
		#Chile's National Debt amounts to 14.7m Pesos (= 2.858m Pound Sterling) as of 1857; income per year 6.283m Pesos (= 1.33m Pound Sterling) = 2.15 GDP of debt
		add_to_variable = {var = SPR_debt_repayments_level value = 2}
		set_country_flag = SPR_paying_debt_interest_flag
	}

	# POLITICAL LEADERS

	recruit_character = CHL_Manuel_Montt
	#create_country_leader = {
	#	name = "Manuel Montt"
	#	desc = "POLITICS_TEMP_DESC"
	#	picture = "Portrait_CHI_Manuel_Montt.png"
	#	expire = 1861.9.18
	#	ideology = conserv
	#}

	recruit_character = CHL_Pedro_Leon_Gallo
	#create_country_leader = {
	#	name = "Pedro Leon Gallo"
	#	desc = "POLITICS_TEMP_DESC"
	#	picture = "Portrait_CHL_Pedro_Leon_Gallo.png"
	#	expire = 1861.9.18
	#	ideology = radical_liberal
	#}

recruit_character = CHL_Cornelio_Rodriguez
#create_field_marshal = {
#	name = "Cornelio Saavedra Rodríguez"
#	picture = "Portrait_CHL_Cornelio_Saavedra_Rodriguez.png"
#	traits = { }
#	skill = 3
#	attack_skill = 1
#	defense_skill = 1
#	planning_skill = 1
#	logistics_skill = 1
#}
#create_corps_commander = {
#	name = "Cornelio Saavedra Rodríguez"
#	picture = GFX_Portrait_CHL_Cornelio_Rodriguez
#	traits = { }
#	skill = 2
#	attack_skill = 1
#	defense_skill = 1
#	planning_skill = 1
#	logistics_skill = 1
#}

recruit_character = CHL_Gregorio_Urrutia
#create_corps_commander = {
#	name = "Gregorio Urrutia"
#	picture = GFX_Portrait_CHL_Gregorio_Urrutia
#	traits = { }
#	skill = 3
#	attack_skill = 1
#	defense_skill = 1
#	planning_skill = 1
#	logistics_skill = 1
#}

recruit_character = CHL_Juan_Wiliams
#create_navy_leader = {
#	name = "Juan Williams Rebolledo"
#	picture = "Portrait_CHL_Juan_Williams_Rebolledo.png"
#	traits = { }
#	skill = 3
#}
#create_navy_leader = {
#	name = "Juan Williams Rebolledo"
#	picture = GFX_Portrait_CHL_Juan_Wiliams
#	traits = { }
#	skill = 1
#}
}
